The Language of Motion
Kinematics describes how objects move without asking why they move.
Key quantities:
- Position (m): where the object is
- Velocity (m/s): rate of change of position
- Acceleration (m/s²): rate of change of velocity
SUVAT Equations
For constant acceleration, use the SUVAT equations:
| Variable | Symbol | Units |
|---|---|---|
| Displacement | m | |
| Initial velocity | m/s | |
| Final velocity | m/s | |
| Acceleration | m/s² | |
| Time | s |
Equations:
Solving Strategy
- 1
List the known and unknown variables
Write down what you know (s, u, v, a, t) and what you need to find.
- 2
Choose the right equation
Pick the equation that contains your unknown and uses only known values.
- 3
Solve and check units
Substitute and calculate. Always check the units make sense.
Car from rest, acceleration 2 m/s². Find speed and distance after 10 s.
Known: , , . Find and .
Real world: car braking distance
A car travelling at applies brakes giving deceleration . Stopping distance: . Road safety engineers use SUVAT to set speed limits and safe following distances on different road types.
Real world: landing aircraft
A plane touches down at and decelerates at along the runway. Using with : . Runway length must exceed this distance. Pilots and airport designers use kinematics equations to ensure safe landings.
Real world: ball thrown upward (sports)
A volleyball player spikes the ball upward at from a height of 2 m. Time to reach maximum height: . Additional height gained: . Peak height = — well above any block attempt.
Practice Problems
A ball is thrown upward at 15 m/s. When does it reach maximum height (g = 10 m/s²)?
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A car decelerates from 20 m/s to rest over 40 m. Find deceleration.
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Free fall for 3 s from rest (g = 9.8 m/s²). Find distance fallen.